In Alessandro Anglani's framework, Hyperdramaturgy is a nonlinear performative dramaturgy organized as a system of possibilities.
A traditional dramaturgy usually organizes what happens: scenes, actions, conflicts, and endings arranged into a sequence. Hyperdramaturgy organizes what can happen. It treats the performative text as a live system made of roles, scenes, states, choices, rules, and possible consequences.
In this framework, audiences and performers do not simply move through a fixed story. They act inside a narrative architecture that can change according to decisions, conditions, and relationships. The author designs not only a sequence of events, but the field of possible events.
Dramaturgy organizes what happens. It gives a performance its sequence, conflicts, rhythm, and visible structure.
Hyperdramaturgy organizes what can happen. It defines the field of possible scenes, states, actions, relationships, and consequences.
SEPHIROT® makes it playable by translating the nonlinear performative text into roles, rules, agency, states, and consequences.
Dramaturgy organizes what happens. Hyperdramaturgy organizes what can happen. SEPHIROT® makes it playable.
Interactive theatre describes the audience relationship. Hyperdramaturgy describes the structure that makes that relationship dramaturgically playable.
For this reason, interactive theatre is useful for discovery, but it is not the primary category here. Hyperdramaturgy names the system of possibilities; Anglani's Method names the authoring process; SEPHIROT® names the rule-based system that makes it playable; playable performance names the public-facing form.
The authoring method for turning linear stories into branching or networked hyperdramaturgies.
The accessible public form for theatres, festivals, museums, universities, companies, and audiences.
Anglani's research on SEPHIROT® and interactive dramaturgy is also documented in academic publishing contexts.

Hyperdramaturgy, SEPHIROT®, playable performance, interactive storytelling, game design, performance and R&D.
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