In this section you can see results of my work.
This graph shows my typical work process in Gamification, how I usually work and what is my workflow.
Daily life is marked by numerous actions, often considered boring and poorly digested (payment of taxes, health prevention, maintenance), while the game is a voluntary action from which one takes pleasure. Gamification tries to involve people to experience more fun and participation in daily activities through play.
Identifying the field in which you intend to apply gamification is important to understand the methodology to be employed, which changes according to the goal to be achieved. The objectives can be: loyalty, recruitment, problem solving, team working, education, training, entertainment.
Applying gamification techniques requires a phase of in-depth study of the linear narration of contents, in such a way as to build an architecture that invites interaction, discovery and fun.
Testing the gamification structures through virtual and concrete simulations is essential to verify the robustness and balance of the system.
The system created, analog or digital, is put into practice, continuing to observe strict maintenance in the early stages, monitoring the actual potential and redirecting the elements that are less in focus.
Gathering feedback from the community that uses the system created will offer a techniques update as well as allow constructive dialogue with users.
These are my career and education paths in Game Design. You can follow their most important points.
After Anna Maria Monteverdi's partenrship within the Sephirot© Project, and the publishing of some academic papers, my Interactive Storytelling System and Gamification Device starts his research hub inside the State University of Milan.
I've been selected through scholarship "Realization of an interactive storytelling system on a web platform for the MoVITo project”, creating an educational videogame to to raise awareness on the protection of pollinating insects.
As one of the winners of the call of proposals by Istituto Luce Cinecittà and LazioInnova, I had the opportunity to create the first prototype of Sephirot-The VR Game, using Unreal Engine, VR and Motion Capture Technologies.
In collaboration with Pro Loco Biccari, we won for two years the call for proposals made by Puglia Region, where I had the opportunity to create gamification routes, gaming sessions for students and interactive storytelling devices.
After 2 years in developing, finally the Interactive Storytelling System named SEPHIROT©, that allows the audience and the performers to play an hyperdramaturgy (an hypertextual dramaturgy), is born and ready for testing. The Logo and Rulebook has been registered on Patamu in 01/12/2019.
My work as a freelance programmer in these years has led me to follow various clients especially in the creation of HTML websites or through CMS (Joomla, Wordpress), applications for Android, and Unreal Engine softwares.
The cultural association Artisti Riuniti, in collaboration with SIAE, ATCL, AIV and La Sapienza University, organized this 6-month course with the aim of proposing and developing new interaction models based on Artificial Intelligence techniques, rules of video games and role-playing games applied to dramaturgy.
This course offered a technical preparation and an IT qualification that can operate in the design, development and management of IT and multimedia systems, with a focus in the publishing, television, advertising, e-commerce, development of multimedia, mobile and web applications, user-centered interactive systems and computational intelligence.
FREELANCER. Digital Services, Gaming & Performance. Expert in RPG and Gamification, Developer, Director, Visual Artist, Actor, Web Programmer and Social Media Manager.
amministrazione[at]alessandroanglani.com