In this section you can see results of my work.
This graph shows my typical work process in Virtual Reality, how I usually work and what is my workflow.
The first problem to solve is to define what kind of hardware and software technology are we going to use to create an immersive digital environment. A deep knowledge of the latest techniques available can deeply ease the workflow.
In the case of SEPHIROT©, where the presence of real performers inside the digital world is fundamental for the experience, we have to create a formal approach to voice and body aiming to the digital double, and to train professional gamers on how to interact with the game design.
The creation of the digital environment, together with sound designers, 3D and VFX artists, brings to life an immersive and interactive world, full of surprises.
The coding and programming must be based on specific languages depending on wich platform we used for developing the software, and can allow the implementation of the game design inside the experience.
Last but not least, using specific devices such as motion capture suits or simply the standard controllers that we have with the VR headsets, we start doing some Motion Capture sessions, testing every aspect that we created before and exploring the virtual reality with our body doubles.
FREELANCER. Digital Services, Gaming & Performance. Expert in RPG and Gamification, Developer, Director, Visual Artist, Actor, Web Programmer and Social Media Manager.
amministrazione[at]alessandroanglani.com